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GAME 2 OF 5 · ARCHIVE 2026-10-15
Switchyard
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HOW TO PLAY · SWITCHYARD
Visit 1 → 2 → 3 → 4.
- Connect START → 1 → 2 → 3 → 4 → station, in that order. Do not skip a number.
- Every tap turns a rail clockwise. Locked rails stay fixed.
- Press Run train to test your route.
Failed test +5s. Undo is free. Train travel is untimed.
TRY ONE · NO TIMER OR PENALTIES
START →→ END
Tap the middle track to join the two locked tracks.
Try the example, or start when you’re ready.